Rocket League Season X

Protokulture brought me on remotely to build some elements for the Rocket League Season X announcement video. Provided with an awesome but fairly dense 3D model of the “rocket ball” as a starting point, I optimized the model for Element 3D and designed the globe and background to be used for a variety of deliverables. Additionally, I had to design the “X” logo and build the scene to be used as a transition within the video. At one point, a 3D trophy was requested, so that was fun to model nevertheless (using volume tools in C4D). This project was a great opportunity to design and work quickly to build a variety of elements in just a few days.

Full video can be seen here:
https://www.youtube.com/watch?v=9Lth7HlGF5w


  • Role Design, Animation, 3D Modeling

  • For Protokulture, Psyonix

  • Software After Effects, Cinema 4D, Redshift

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